using UnityEngine;
using System.Collections;

public class GameDataSetup : MonoBehaviour {

	// Use this for initialization
	void Start () {
		StartCoroutine(LoadConfig_Coroutine());
	}
	
	IEnumerator LoadConfig_Coroutine()
	{
		var dataLoad = new DataLoad();
		dataLoad.LoadConfig();
		yield return 0;
	}
}
